[BUG FIXES]
-Hotkey building models updated
-Fix to building models under construction not updating on age update
-Fixed gates not assigning health correctly on age up
[FEATURES]
-Age 5 Building models added
-Five new units for the Resistance Age: Militia, Partisan, Hoverram, Gunfloat, Energy Bombard
-Age 5+ Music added
-Age 5 Bubb events added
-Added Armour modifier for Human level armoured units
[BALANCES]
-Modified projectile trajectory to be more accurate at a further range.
[BUG FIXES]
-Speed now assigns properly to newly trained units
-Fixed cutscene sometimes ending abruptly
-Bombards now level with Ranged as opposed to Infantry
-Human soldiers no longer walk on water
[FEATURES]
-Cutscene music has been added
-Age 4 events added for enemy Bubbs
-New menu revision
[BALANCES]
-Slight trade overhaul, import and export now switches between more gold or energy
-Further boosts to market output and impact on gold investment
-Some enemy units have specific stats (Enemy Bombard range) improved
-Enemy Town Centers now gain health over time and on age up
-Enemy may execute a potent counterattack once significantly threatened
[BUG FIXES]
-Fixed hotkey criteria for Farms (25->20)
-Fixed tooltip value for Workshops
[FEATURES]
-One Stone Age track added
-Four Bronze Age+ tracks added
-Five new units for the Contact Age: Airlancer, Aircannoneer, Dragoon, Bombard, Juggernaut (Contact)
-One new shrine unit added for the Aluminium Age: Priest
-One new human Artillery unit added
-Secondary tooltip added
-Colour coded building icons added
-Cutscenes system added, with a skip mechanic
-Can now allocate energy to academies, boosting your RP modifier
[BALANCES]
-Improved strength of human special units
-Tech cost increase from 5 to 10 per tech
-Doubled merchant effectiveness
[BUG FIXES]
-Action tab re-centered
-Fixed enemy Spear Throwers not spawning
-Fixed outlines staying when double clicking buildings
-Fixed building health assigning on age up
[FEATURES]
-New Building: Farm
-New Bronze Age Building: Market
-Added trade mechanics in the society menu
-Updated building models based on age
-Added background terrain
-Building sprites updated
-One music track modified
-Sound slider in settings added
[BALANCES]
-Modified society menu values to fit trade mechanics
-Modified some building values to fit new version
-Research funding has been made exponential
-New formula for spawning units based on signficantly reducing lag later on
[BUG FIXES]
-Unit categorisation changed, fixing units detecting when they are in combat
-Music now gradually fades in/out for combat
[FEATURES]
-Ingame ambient music style revisited, one track has been removed and the other modified
-Two new ingame tracks added
-First sound effects added, one for Bubbs being attacked, one for buildings/vehicles and one for humans
[FEATURES]
-The Bubb Planet has been added in the menu background
-Music has been added into the game, with three tracks: One for the main menu, and two ingame ambient tracks
-Music Slider in settings added
-Adaptive Music has been added, based on how many units are involved in combat.
[BALANCES]
-Slightly fixed pacing in Bubb Survival, slight rubberbanding of enemy unit count to prevent lag later on.
[BUG FIXES]
-Remodelled tech upgrade code, should prevent spammed units from missing upgrades
-Significant AI improvement, units stutter a lot less when moving towards a building, reduced when garrisonning
-Fixed error found in infantry and ranged units not receiving attack upgrades
-Fixed glitch that sometimes prevented hotkey placement
-Fixed garrisons up to 12 units
[FEATURES]
-Human survival mode added
-Aluminium Age added
-4 new units for the Aluminium Age: Halberdier, Headslingbubb, Wallsmasher, Juggernaut (Aluminium)
-Enemy Bubbs now age up
-More random events, varying by age
-Score at end of game, based on difficulty, population, tech and how quickly you win
[BALANCES]
-Slowed tech acquisition by increasing cost for repeating techs
-Remodelled morale damage to fit better with incremental upgrades
[BUG FIXES]
-Society values and RP now reset on start
-Fixed energy values going below 0
-Gate now easier to click
-A civilian needs to be selected to build with hotkeys.
[FEATURES]
-New Stone Age Units: Shaman, Juggernaut (Stone)
-New Bronze Age Units: Slingbubb, Pikebubb, Juggernaut (Bronze)
-New Building: Shrine
[BALANCES]
-Adjusted House Tax and Maintenance costs significantly, small changes to other society sliders
-Population Capacity now affects subject opinion
-Killing fleeing enemy units affects subject opinion
-Increased Tower projectile velocity
-Increased starting resources
[BUG FIXES]
-Tech cost and application to walls fixed
[FEATURES]
-New Building: Mine
-New Bronze Age Unit: Headbutter
-Society system added. Adjust taxes, salary and funding whilst balancing subject opinion
-Unit siege modifier added
[BALANCES]
-Resource loot removed from enemy kills
-Research points gained from enemy kills increased
-Building resource yields increased
-New random events to complement society system
[BUG FIXES]
-Workaround made for debilitating bug that stops game timer (may deselect units instead)
[FEATURES]
-Ingame Bestiary added in, seperating the Bubblopedia into two components
-Building textures and models change when entering the next age
[BALANCES]
-Waves slowed, random chance of extra enemies appearing
-Random events added to survival mode
[BUG FIXES]
-Enemies no longer regenerate health.
-Update panel scrolling bugs removed.
[FEATURES]
-Major graphics overhaul.
-Can now drag-click to place walls.
-Can no longer place buildings on units.
-Health bars added to garrison and multiple unit select.
-Can now hover over any unit to show health, and morale status of fleeing units.
-AI pathfinding improved.
-New Building: Gate. Must be built on a wall with two adjacent walls to the left and right.
-Building delay added. Construction occurs while a Civilian is nearby.
-Wave timer added to Survival Mode.
[BALANCES]
-Morale defense now tied to health to mitigate health scaling from routing enemy units.
-Time before first wave extended.
[BUG FIXES]
-Description health and garrison overlap from buildings removed when drag selecting a unit.
[PERFORMANCE]
-Optimisation to movement code, now triggers less reducing lag later on.
-Reduction of code running on inactive garrisoned units greatly improving performance later on.
[FEATURES]
-Morale added in, with morale attack and defense hidden.
-Flee attitude added, alongside an action to have units below 50% health flee.
[BALANCES]
-Units no longer regenerate health outside of garrisons
[BUG FIXES]
-Less chance of menu overlap when placing a building and selecting multiple units.
-Units no longer fire before facing towards their target.
-Slight UI placement fix.
[FEATURES]
-Rudimentary tech system added
-Slight Graphics Tweak
-Two new buildings! Workshop and Academy.
[BALANCES]
-Houses moved to their permanent function: No energy produced, but a base +5 population cap.
-Enemies get more powerful over time.
[BUG FIXES]
-Formation, attitude and multiple unit button colour glitch fixed.
[FEATURES]
-Building Garrisons added to the game.
-Garrisoned units heal 2x as fast, and provide bonuses to some buildings.
-Can press 'Delete' to remove your buildings and units.
-New 'Attack Move' attitude added. Old 'Pursuit' attitude now attacks a selected target and is the default unit attitude.
-Ingame pause menu added
-New Building: Tower
[BALANCES]
-Slight damage rework.
-Wall cost increased by 15 to 25 energy.
[BUG FIXES]
-Game tick reset when starting survival
[FEATURES]
-Settings menu with difficulty sliders
-Update panel added
-Projectile gravity added
-Civilian Bubbs now throw stones, Stone Throwers are now Spear Throwers
-Unit Formations (Close, Standard, Far) and Attitudes (Pursuit, Sentinel) added.
-Victory and Defeat Screens.
-New Building: Wall
[BALANCES]
-Barracks units gold cost increased by 5, energy cost reduced by 5.
-Maximum unit selection cap set to 30.