Whilst new technological advances largely pushed melee combat to the sidelines, the airlance was developed to lengthen the tradition of melee combat.
The Airlance is a weapon that utilises a steam chamber to both burn and disengage after landing an attack. Other than this new addition, the lance itself is a feat of Bubb smithing with its lighter but stronger than ever aluminium bronze design.
Airlancers are much more powerful than previous infatry-line units, but come with an inflated cost as a result. Spam these once your economy can handle it.
If you can close the gap with other units, the Airlancer can deal significant damage, not having to worry about Juggernauts needing to close space.
The Airlance does not have any unique particles emmitted, despite the mechanics of the weapon.
In a twist of events, the Airlancer is the only Infantry-line unit of the age.
Base HP: 195
Base Attack: 16
Base Speed: 11
Base Range: Far Melee (1.7)
Morale Defense: 6
Energy Cost: 75
Gold Cost: 50
Unique Abilities:
Deals +50% Damage to units from max range