Hoverram

Summary

Over time as the Bubbs started to strike back against the Humans, larger weapons of war started to be used against the Bubbs. To counter this, the Bubbs developed an energy ram for us against targets smaller than buildings.


The energy ram works by retracting and pushing forward once making contact, punching a hole into armour. This is the Bubb equivalent to an Anti-Tank launcher, albeit only usable in melee.

Tactics

A very effective anti-armour unit, a few of these are capable of stopping even Human war machines. They also field a decent amount of health and are capable of siege and skirmishes. Keep a bunch of these on standby, as they will often be needed.

Trivia

One of the most diverse units in the game function wise, as an anti-armour unit and partially as a siege unit, to make up for still being the only Infantry-line unit of its age.


Base HP: 350

Base Attack: 30

Base Speed: 14

Base Range: Far Melee (1.7)

Morale Defense: 12


Energy Cost: 225

Gold Cost: 125


Unique Abilities:

x2.5 damage vs armoured units

x1.5 damage vs buildings